Throughout the chapters there are hidden collectibles. These include research documents, personnel files, torn letter pieces, tracks for the music player and models for the model viewer. Torn Letter pieces are in safes that look like The Keeper's head. Tracks look like a Gold Record with the Tango Gameworks logo, and models appear as a snail that you must focus your flashlight on until it turns into the Tango Gameworks logo.
Chapter 1: An Oath Edit
- Personnel File #1: KCPD Criminal Record
After being attacked by Connelly, go down the tunnel to your immediate right to find it on a chair.
After you grab the flashlight, head back towards a sectioned off area. It's on the lower shelf of a table.
- Research Document #1: Entry #231
Follow Shade through the double doors. It's on the ground in front of the corpse.
After you escape the first haunted it's on the desk to your right. Press the buttons in the order of the most to the least blood.
- Track #1: Hidden Beginnings
In the hallway after the save point, look at the bottom of the fifth section of wall on the right.
Instead of heading down the stairs, turn left and enter the vent. The safe is on the coffee table. The combination numbers are on 3 paintings, the motivational, Modern Art Keeper and the landscape on the left. Use your flashlight to reveal them, pay close attention to the number and color.
After going down the stairs, turn right and enter the vent. The snail is at the far end.
- Research Document #2: Entry #16
After getting past the light puzzle, shine your flashlight on the Mobius symbol to make a desk appear.
On a shelf from where you see Ruvik behind the glass.
After being introduced to a new type of enemy called Cadaver, enter the vent the second one came out of.
Whiles navigating Biometrics you'll see a cadaver blocking a half open door, which you'll need to crawl under to pull a switch, instead head right and climb up the ladder. To open the safe turn on all the lights.
- Personnel File #2: Recording #1: Recruitment
In the room with the neural scanner, on the desk.
The safe is on a desk to your left when you ascend the stairs. The combination is at the far end of the balcony.
- Research Document #3: Entry #229
Left of the double doors after descending the stairs.
Chapter 2: Crossing Paths Edit
- Track #3: Staying Out of Sight
After Killing the Invisible Haunted, go behind the barrier on the far right to find it sitting on a damaged wall.
- Research Document #4: Entry #239
After killing the second invisible haunted it's on a desk in the room with the windows.
After fending off Shade climb the ladder to the catwalk where she was. Use your flashlight to reveal the code on the pillar at the far end.
Place the fuse on the left most socket of the panel to open the door to your left. Shine your flashlight on the Mobius symbol to reveal a secret tunnel. The combination is on the wall behind you.
After getting the second fuse, a haunted will burst through the nearby door. Kill him with the trap or evade him and go through the door. Crawl under the hole in the wire fence on your left to find it.
- Research Document #5: Entry #246
After getting all 3 fuses and restoring power to the gate, go through the door and it's sitting on a yellow barrel in the corner.
When you reunite with Joseph turn around and run to far end of the room to find it sitting on the ground.
- Research Document #6: Entry #215
At the top of the staircase shine your light on the Mobius symbol to reveal a door. Solve the puzzle (rotate the piece on the right once) inside by completing the symbol to reveal a secret panel containing the document.
- Personnel File #3: Recording #13: Disposition
It's sitting on the rocking chair around the corner.
- Model #5: Joseph (Haunted)
Behind a wagon is a hole in the wall, crawl under and break some boxes to find it on top of an animal cage.
Inside a breakable box near the wrought iron gate. Turn on all the lights to open it.
- Research Document #7: Entry #201
On the end table next to the red sofa.
In the catacombs, the room full of holes, in it's the very last hole on the far end of the room. Same as before, the most blood to the least.
- Track #5: Insubordination
It's in the tunnel Kidman tells Leslie to hide in.
Microsoft Windows, Playstation 3, Playstation 4, Xbox 360, Xbox One
The Assignment is the first DLC for The Evil Within, as well as the first of a two-part DLC, the second being The Consequence. Set before and during the events of the main game, it revolves around Juli Kidman, explaining what she was doing inside Ruvik's mind after being separated from Sebastian and Joseph, while also delving into her past and revealing her true motives.
Chapter 1: An Oath
The Chapter opens up with Marcelo Jimenez's notes from one of his trials. He details the following:
They existed together, but each saw things in their own ways. It was as if each patient's consciousness filled in the blanks, creating their own reality.
-Test notes from Trial 716-AX
Dr. Marcelo Jimenez
Kidman is assigned to take on the mission of retrieving Leslie from the STEM. She enters the machine, and while in the forest she is attacked by Oscar Connelly and falls off a cliff. She then hears Mobius talking to her, and later attempts to use a keypad. The keypad does not recognize her, forcing her to find the computers to get access, dodging Haunted, Cadaver and the Shade on the way.
Ruvik appears later and traps Kidman. She is saved by Sebastian and Joseph, only for her and Joseph to fall through the ground, as in the main game.
Chapter 2: Crossing Paths
The Shade attacks Kidman while she is trapped by fallen rubble. Joseph then turns into a Haunted and attacks Kidman. After she defeats him, the world changes and Kidman is brought back to a familiar location from her past. After getting past some Haunted and Cadavers, she finally finds Leslie and takes him to the church.
Ruvik appears and attacks Kidman by controlling Leslie. She points her gun at Leslie and both Leslie and Ruvik disappear. The Administrator then asks her what she is doing and tells her they need Leslie alive. Kidman responds that this is not possible and that they don't know what Ruvik is capable of. The Administrator chases her, forcing her to run. Once Kidman has escaped, the game ends.
The Assignment's gameplay differs heavily from The Evil Within, as Juli cannot use any firearms throughout the DLC. The only tools at Juli's disposal are the Flashlight, Bottles, and on occasion, Axes. It is impossible to directly engage any enemies, so stealth is crucial to survival and the system has been updated to accommodate for the fact that Juli is unable to engage in open combat with the enemies for most of the DLC. Kidman can take cover and peek around corners, lure enemies by calling out from cover, throw bottles from cover, and open doors while crouching.
The Assignment also introduces a new gameplay mode called KURIYAMI, which disables all light in the DLC besides the flashlight. Enemy placements are still the same as they are on Survivor Difficulty
- The Shade and Cadaver were originally going to be featured in the main game.
- Kidman shares many animation rigs with Sebastian in the main game, though there were some new ones recorded that are exclusive to her.